There’s a particular challenge that comes with playing Wolverine: The character has to sound like he’s been through hell, look like he’s been through hell and move like he could walk away from hell without so much as a scratch.
For Liam McIntyre, bringing Logan to life through voice and motion capture performance in Insomniac Games’ Marvel’s Wolverine meant figuring out all three.
During a three-hour preview event of the game at Insomniac’s Burbank headquarters, McIntyre spoke to Deadline about the process of finding a Logan who still carries the grit that audiences expect from the iconic mutant while feeling grounded
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