‘Marvel’s Wolverine’ Video Game Team Goes Beyond The Claws To Unearth A More Vulnerable Logan

Insomniac Games’ first foray with Marvel spent nearly a decade teaching players how to be Spider-Man across three separate games. Now, the studio wants to see what happens when they throw claws into the mix.

Marvel’s Wolverine is a very different beast from Insomniac’s Spider-Man games — literally and creatively. Logan is heavier, angrier, and far more comfortable getting his hands dirty, requiring the team to rethink everything from combat and traversal to the emotional story underneath all that Adamantium.

Below, creative director Marcus Smith, Marvel Games executive producer Eric Monacelli and game director Mike Daly discuss with Deadline, at a

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